Phantom Leap: ” Room to Dream by Nick 12.13.10 A few days back, my friend Jamie alerted me to a fantastic SMB3 retrospective by Eurogamer’s Christian Donlan. It’s funny and poignant and awesome. I loved this: ‘Most crucially, however, for me at least, the truly killer thing about Mario 3 is the way it stitches its levels together into maps. These little top-down chunks of real estate gave the whole thing a rakish non-linear aspect, obviously, but they also did far more than that. They suggested a broader, more coherent imaginary world in a way that the side-scrolling roads, cliffs, and pits somehow couldn’t do by themselves. These really were different places Mario was travelling through, and they were filled with their own distinct landmarks, such as the head-bobbing shrubs of Grass Land, the sweet archipelagos of Water Land, and Sky Land’s spire, complete with bizarre blue pipes and destructible battlements, that corkscrews you upwards into a fresh run of levels set amongst clouds.’ The “
